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EDUCATIONAL GAME

Stonemason’s Journal

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This capstone project demonstrates how design can make education more accessible by addressing key barriers to learning: abstract concepts, low motivation, and limited teacher prep time. The solution is a classroom game built around a medieval narrative, transforming a math unit into a collaborative, visual, story-driven experience. With a rulebook, student journals, and handouts, the system gives educators a ready-to-use toolkit while modeling a broader approach to accessible learning design.

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